The Unity Shaders Bible, Second Edition
Fabrizio Espíndola · 2026 · Jettelly
Read it if: You want one book that takes shaders from the basics in Shader Graph and ShaderLab to vertex and fragment work in HLSL, URP lighting and materials, then compute shaders and ray marching.

Shaders & VFXJettellyBeginner to advancedUnity 6
More by this author: Jettelly.