<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"><channel><title>GamedevJelly: new links</title><link>https://gamedevjelly.com/</link><description>Unity guides, tutorials and repos, hand-filtered</description><language>en</language><item><title>A Fire Tornado with Ring Particles in Unity</title><link>https://jettelly.com/blog/building-a-fire-tornado-with-ring-particles-in-unity</link><guid isPermaLink="true">https://jettelly.com/blog/building-a-fire-tornado-with-ring-particles-in-unity</guid><pubDate>Sun, 11 Oct 2026 12:00:00 +0000</pubDate><description>Breakdown of a fire tornado made from stacked rising ring particles in Unity&#x27;s particle system.</description><category>Fire, magic &amp; impacts</category><category>Particles &amp; VFX Graph</category></item><item><title>Shooting holes through walls in Unity with ManifoldCSG</title><link>https://jettelly.com/blog/shooting-holes-through-walls-in-unity-with-manifoldcsg</link><guid isPermaLink="true">https://jettelly.com/blog/shooting-holes-through-walls-in-unity-with-manifoldcsg</guid><pubDate>Fri, 09 Oct 2026 12:00:00 +0000</pubDate><description>How each shot cuts a hole through a wall mesh at runtime using ManifoldCSG.</description><category>Gameplay systems &amp; mechanics</category><category>Vertex displacement &amp; animation</category></item><item><title>Custom SRP 7.3: Raster Shadow Passes</title><link>https://catlikecoding.com/unity/custom-srp/7-3/</link><guid isPermaLink="true">https://catlikecoding.com/unity/custom-srp/7-3/</guid><pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate><description>Custom SRP tutorial converting shadow passes to raster render passes.</description><category>Lighting &amp; shadows</category><category>Render pipelines &amp; SRP</category></item><item><title>Unity Is Replacing Your Runtime. Are You Ready?</title><link>https://www.youtube.com/watch?v=yCyuLvA_g74</link><guid isPermaLink="true">https://www.youtube.com/watch?v=yCyuLvA_g74</guid><pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate><description>What Unity&#x27;s move from Mono to CoreCLR changes in practice, including what may break builds or workflows.</description><category>Builds, version control &amp; DevOps</category><category>C# &amp; architecture</category></item><item><title>Giving a simple fighter personality with procedural animation in Unity</title><link>https://jettelly.com/blog/giving-a-simple-fighter-personality-in-unity</link><guid isPermaLink="true">https://jettelly.com/blog/giving-a-simple-fighter-personality-in-unity</guid><pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate><description>Breakdown of procedural animation that gives a legless, faceless fighter character and weight.</description><category>Animation, rigging &amp; IK</category></item><item><title>How Moonlight Kids built time-loop metroidbrainia Echo Weaver in Unity 6</title><link>https://unity.com/blog/echo-weaver-time-loop-unity</link><guid isPermaLink="true">https://unity.com/blog/echo-weaver-time-loop-unity</guid><pubDate>Thu, 08 Oct 2026 12:00:00 +0000</pubDate><description>Chunk streaming, loop-reset architecture and 2D optimization tips from a time-loop Unity 6 game.</description><category>2D games</category><category>Gameplay systems &amp; mechanics</category><category>Performance &amp; optimization</category></item><item><title>Dialogue Sounds Toolkit for Unity is out</title><link>https://blog.febucci.com/2026/10/dialogue-sounds-toolkit-for-unity-is-out/</link><guid isPermaLink="true">https://blog.febucci.com/2026/10/dialogue-sounds-toolkit-for-unity-is-out/</guid><pubDate>Wed, 07 Oct 2026 12:00:00 +0000</pubDate><description>A toolkit for dialogue blips, typewriter sounds and customisable voice-like sound palettes for Unity characters.</description><category>Audio</category><category>Gameplay systems &amp; mechanics</category></item><item><title>Smoothly Fade Between Music Tracks in Unity the EASY Way | Unity Tutorial</title><link>https://www.youtube.com/watch?v=Lq_LS3lIRbU</link><guid isPermaLink="true">https://www.youtube.com/watch?v=Lq_LS3lIRbU</guid><pubDate>Tue, 06 Oct 2026 12:00:00 +0000</pubDate><description>Backdrop Filters are a brand new (in Unity 6.6) feature in UI Toolkit that allow us to attach special effects to the &quot;backdrop&quot; of visual elements. This enables us to have really cool effects like a b</description><category>Audio</category><category>UI &amp; UI Toolkit</category></item><item><title>Spooky particles: vertex color animated mesh particles (tutorial)</title><link>https://minionsart.github.io/tutorials/Posts.html?post=spooky_particles</link><guid isPermaLink="true">https://minionsart.github.io/tutorials/Posts.html?post=spooky_particles</guid><pubDate>Mon, 05 Oct 2026 12:00:00 +0000</pubDate><description>Tutorial post with files for animating mesh particles using vertex colors, updated with axis fixes.</description><category>Particles &amp; VFX Graph</category><category>Vertex displacement &amp; animation</category></item><item><title>Why you should switch to NavWorld in Unity 6.6</title><link>https://www.youtube.com/watch?v=rFyHcozTF3Y</link><guid isPermaLink="true">https://www.youtube.com/watch?v=rFyHcozTF3Y</guid><pubDate>Sun, 04 Oct 2026 12:00:00 +0000</pubDate><description>NavWorld is Unity 6.6’s way to query a NavMesh from a job. This video covers what that handle actually is, how it picks up the surfaces and links you already loaded, and why CalculatePath on the main </description><category>AI, pathfinding &amp; boids</category></item><item><title>A stylized Eldritch Blast VFX in Unity</title><link>https://jettelly.com/blog/a-stylized-take-on-eldritch-blast-vfx-in-unity</link><guid isPermaLink="true">https://jettelly.com/blog/a-stylized-take-on-eldritch-blast-vfx-in-unity</guid><pubDate>Sat, 03 Oct 2026 12:00:00 +0000</pubDate><description>Breakdown of a stylized magic blast whose inner eyes are fully procedural.</description><category>Fire, magic &amp; impacts</category><category>Particles &amp; VFX Graph</category></item><item><title>Hex Map 5.6: Create Climate Burst Job</title><link>https://catlikecoding.com/unity/hex-map/5-6/</link><guid isPermaLink="true">https://catlikecoding.com/unity/hex-map/5-6/</guid><pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate><description>Hex Map 5.6 update converting climate creation into a Burst job.</description><category>DOTS, ECS, Jobs &amp; Burst</category><category>Procedural generation</category></item><item><title>Dark Roll 2: soft pillow mesh deformation script in Unity</title><link>https://jettelly.com/blog/making-dark-roll-2-s-pillow-feel-soft-in-unity</link><guid isPermaLink="true">https://jettelly.com/blog/making-dark-roll-2-s-pillow-feel-soft-in-unity</guid><pubDate>Fri, 02 Oct 2026 12:00:00 +0000</pubDate><description>How a mesh deformation script for a soft landing pillow was reused for the game&#x27;s sludge.</description><category>Physics &amp; collisions</category><category>Vertex displacement &amp; animation</category></item><item><title>I Made a Pen Plotter to Draw Maps of the Moon</title><link>https://www.youtube.com/watch?v=qyNWDzO6kKQ</link><guid isPermaLink="true">https://www.youtube.com/watch?v=qyNWDzO6kKQ</guid><pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate><description></description><category>Libraries, packages &amp; assets</category></item><item><title>Filter vs Backdrop Filter - What&#x27;s the difference?</title><link>https://www.youtube.com/watch?v=ZbwsoergiGE</link><guid isPermaLink="true">https://www.youtube.com/watch?v=ZbwsoergiGE</guid><pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate><description>Backdrop filters apply to what&#x27;s BEHIND the UI element, while the filters apply to the UI element itself!</description><category>UI &amp; UI Toolkit</category></item><item><title>How to Change Unity Graphics Settings Through Code! (Unity Tutorial)</title><link>https://www.youtube.com/watch?v=TPNjjCOjxB4</link><guid isPermaLink="true">https://www.youtube.com/watch?v=TPNjjCOjxB4</guid><pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate><description>✅ 50+ Tools and Elements to help you make games BETTER and FASTER!</description><category>Libraries, packages &amp; assets</category></item><item><title>@freya.bsky.social: quaternion powers q², √q and qˣ scale a rotation</title><link>https://bsky.app/profile/freya.bsky.social/post/3mwqvwetixc2r</link><guid isPermaLink="true">https://bsky.app/profile/freya.bsky.social/post/3mwqvwetixc2r</guid><pubDate>Wed, 30 Sep 2026 12:00:00 +0000</pubDate><description>Raising a quaternion to a power scales its rotation: square doubles, square root halves, qˣ scales by x.</description><category>Math for game devs</category></item><item><title>Unity External Dependency Manager: What You Need to Know About the Change</title><link>https://unity.com/blog/external-dependency-manager</link><guid isPermaLink="true">https://unity.com/blog/external-dependency-manager</guid><pubDate>Tue, 29 Sep 2026 12:00:00 +0000</pubDate><description>How the External Dependency Manager replaces EDM4U for Android and iOS SDK dependencies.</description><category>Builds, version control &amp; DevOps</category><category>Mobile</category></item><item><title>Every UI Toolkit Filter in 60 Seconds</title><link>https://www.youtube.com/watch?v=YmewSft0Z70</link><guid isPermaLink="true">https://www.youtube.com/watch?v=YmewSft0Z70</guid><pubDate>Mon, 28 Sep 2026 12:00:00 +0000</pubDate><description>Backdrop Filters are a new cool UI Toolkit feature with Unity 6.6! We can now apply filters to what&#x27;s behind our UI elements!</description><category>UI &amp; UI Toolkit</category></item><item><title>Scaling Scritchy Scratchy Across Platforms</title><link>https://unity.com/blog/scaling-scritchy-scratchy-across-platforms</link><guid isPermaLink="true">https://unity.com/blog/scaling-scritchy-scratchy-across-platforms</guid><pubDate>Mon, 28 Sep 2026 12:00:00 +0000</pubDate><description>Porting a game across PC, mobile and Switch while keeping performance and tactile gameplay.</description><category>Mobile</category><category>Performance &amp; optimization</category></item><item><title>Moving two million soldiers in Unity with compute shaders and flow fields</title><link>https://jettelly.com/blog/making-two-million-soldiers-move-in-unity</link><guid isPermaLink="true">https://jettelly.com/blog/making-two-million-soldiers-move-in-unity</guid><pubDate>Sun, 27 Sep 2026 12:00:00 +0000</pubDate><description>How compute shaders and flow fields drive two million units at about 11 ms per frame.</description><category>AI, pathfinding &amp; boids</category><category>Compute shaders &amp; GPU</category></item><item><title>@freya.bsky.social: quaternion (x,y,z,0) is a 180° rotation about that axis</title><link>https://bsky.app/profile/freya.bsky.social/post/3mwedrkwlk227</link><guid isPermaLink="true">https://bsky.app/profile/freya.bsky.social/post/3mwedrkwlk227</guid><pubDate>Fri, 25 Sep 2026 12:00:00 +0000</pubDate><description>A unit vector as a pure quaternion gives a half-turn around it, with no trig or euler conversion.</description><category>Math for game devs</category></item><item><title>New in Unity 6.6 - Backdrop Filters</title><link>https://www.youtube.com/watch?v=Dut0od_YuG4</link><guid isPermaLink="true">https://www.youtube.com/watch?v=Dut0od_YuG4</guid><pubDate>Fri, 25 Sep 2026 12:00:00 +0000</pubDate><description>Backdrop Filters are a new cool UI Toolkit feature with Unity 6.6! We can now apply filters to what&#x27;s behind our UI elements!</description><category>UI &amp; UI Toolkit</category></item><item><title>How Rust LTD Built The Deep Firearm Simulation in Hot Dogs, Horseshoes &amp; Hand Grenades 2</title><link>https://unity.com/blog/rust-ltd-hot-dogs-horseshoes-hand-grenades-2</link><guid isPermaLink="true">https://unity.com/blog/rust-ltd-hot-dogs-horseshoes-hand-grenades-2</guid><pubDate>Fri, 25 Sep 2026 12:00:00 +0000</pubDate><description>ECS ballistics, custom firearm physics and Quest 3 frame budgeting in a VR firearm simulator.</description><category>DOTS, ECS, Jobs &amp; Burst</category><category>Physics &amp; collisions</category><category>AR &amp; VR</category></item><item><title>Meta VR Glasses: What Unity Developers Need to Know</title><link>https://unity.com/blog/build-for-meta-vr-glasses-with-unity</link><guid isPermaLink="true">https://unity.com/blog/build-for-meta-vr-glasses-with-unity</guid><pubDate>Thu, 24 Sep 2026 12:00:00 +0000</pubDate><description>What Unity 6.6 offers for Meta VR Glasses: OpenXR, XR Interaction Toolkit, hands, eye tracking and quad views.</description><category>AR &amp; VR</category></item><item><title>The Real Reason Unity Is Finally Dropping Mono</title><link>https://www.youtube.com/watch?v=ojM9tgbcbwU</link><guid isPermaLink="true">https://www.youtube.com/watch?v=ojM9tgbcbwU</guid><pubDate>Wed, 23 Sep 2026 12:00:00 +0000</pubDate><description>Explains Unity&#x27;s scripting backends, Mono versus IL2CPP, and why the CoreCLR move is coming.</description><category>Builds, version control &amp; DevOps</category><category>C# &amp; architecture</category></item><item><title>Unity 6.6 Can Now Filter What&#x27;s BEHIND Your UI! UI Toolkit Tutorial</title><link>https://www.youtube.com/watch?v=WNZjEP39uXA</link><guid isPermaLink="true">https://www.youtube.com/watch?v=WNZjEP39uXA</guid><pubDate>Tue, 22 Sep 2026 12:00:00 +0000</pubDate><description>Backdrop Filters are a brand new (in Unity 6.6) feature in UI Toolkit that allow us to attach special effects to the &quot;backdrop&quot; of visual elements. This enables us to have really cool effects like a b</description><category>UI &amp; UI Toolkit</category></item><item><title>Content directories: Beyond the AssetBundle</title><link>https://unity.com/blog/content-directories-beyond-the-assetbundle</link><guid isPermaLink="true">https://unity.com/blog/content-directories-beyond-the-assetbundle</guid><pubDate>Tue, 22 Sep 2026 12:00:00 +0000</pubDate><description>Unity 6.6 content directories as a faster, more granular AssetBundle replacement with smaller builds and quicker loads.</description><category>Addressables, assets &amp; loading</category><category>Builds, version control &amp; DevOps</category></item><item><title>Custom SRP 7.2: Separate Shadow Passes</title><link>https://catlikecoding.com/unity/custom-srp/7-2/</link><guid isPermaLink="true">https://catlikecoding.com/unity/custom-srp/7-2/</guid><pubDate>Fri, 18 Sep 2026 12:00:00 +0000</pubDate><description>Custom SRP tutorial introducing separate shadow passes.</description><category>Lighting &amp; shadows</category><category>Render pipelines &amp; SRP</category></item><item><title>Unity removed DOTS features and I am sad...</title><link>https://www.youtube.com/watch?v=1XEKPxONR1c</link><guid isPermaLink="true">https://www.youtube.com/watch?v=1XEKPxONR1c</guid><pubDate>Fri, 18 Sep 2026 12:00:00 +0000</pubDate><description>- 0:00 - Hello Unity Sailors</description><category>DOTS, ECS, Jobs &amp; Burst</category></item><item><title>Optimizing Deep Rock Galactic: Survivor for Mobile</title><link>https://unity.com/blog/optimizing-deep-rock-galactic-survivor-for-mobile</link><guid isPermaLink="true">https://unity.com/blog/optimizing-deep-rock-galactic-survivor-for-mobile</guid><pubDate>Fri, 18 Sep 2026 12:00:00 +0000</pubDate><description>Mobile port techniques: flow field navigation, KD-tree queries, GPU-driven rendering, Burst jobs and Addressables.</description><category>AI, pathfinding &amp; boids</category><category>DOTS, ECS, Jobs &amp; Burst</category><category>Performance &amp; optimization</category></item><item><title>Unity Shader Graph Basics (Part 13 - Terrain Lit Official Support)</title><link>https://danielilett.com/2026-09-17-tut9-13-official-terrains/</link><guid isPermaLink="true">https://danielilett.com/2026-09-17-tut9-13-official-terrains/</guid><pubDate>Thu, 17 Sep 2026 12:00:00 +0000</pubDate><description>Uses Unity 6.3&#x27;s new Terrain Lit graph type and terrain nodes in Shader Graph.</description><category>Terrain &amp; landscapes</category></item><item><title>The One Line That Keeps Assets Out of Your Build</title><link>https://www.youtube.com/watch?v=XID2zfC8T-w</link><guid isPermaLink="true">https://www.youtube.com/watch?v=XID2zfC8T-w</guid><pubDate>Thu, 17 Sep 2026 12:00:00 +0000</pubDate><description>Resources.Load = in build. Using Unity&#x27;s new Content Directories you can lower build size, improve load speed, and lower memory usage!</description><category>Performance &amp; optimization</category></item><item><title>5 tips for speeding up your XR dev workflows with Unity CLI</title><link>https://unity.com/blog/5-tips-for-speeding-up-your-xr-dev-workflows-with-unity-cli</link><guid isPermaLink="true">https://unity.com/blog/5-tips-for-speeding-up-your-xr-dev-workflows-with-unity-cli</guid><pubDate>Thu, 17 Sep 2026 12:00:00 +0000</pubDate><description>Meta developer tips for speeding up XR development workflows using the Unity CLI.</description><category>Builds, version control &amp; DevOps</category><category>Editor tools &amp; extensions</category><category>AR &amp; VR</category></item><item><title>CICD Made Easier with Unity CLI</title><link>https://unity.com/blog/cicd-made-easier-with-unity-cli</link><guid isPermaLink="true">https://unity.com/blog/cicd-made-easier-with-unity-cli</guid><pubDate>Tue, 15 Sep 2026 12:00:00 +0000</pubDate><description>Replacing custom CI/CD scripts with the Unity CLI to manage installs and run tests.</description><category>Builds, version control &amp; DevOps</category></item><item><title>Swap Your Game&#x27;s Content WITHOUT Rebuilding the Player</title><link>https://www.youtube.com/watch?v=U9y7Eq1eJxc</link><guid isPermaLink="true">https://www.youtube.com/watch?v=U9y7Eq1eJxc</guid><pubDate>Mon, 14 Sep 2026 12:00:00 +0000</pubDate><description>Unity Content Directory (new with Unity 6.6) is a powerful tool that allows you to swap the CONTENTS of your build without rebuilding the entire player - making faster iteration times.</description><category>Editor tools &amp; extensions</category><category>Gameplay systems &amp; mechanics</category></item><item><title>Barely Breathing: procedural puddles that follow the environment</title><link>https://jettelly.com/blog/barely-breathing-a-new-procedural-puddle-generator</link><guid isPermaLink="true">https://jettelly.com/blog/barely-breathing-a-new-procedural-puddle-generator</guid><pubDate>Sat, 12 Sep 2026 12:00:00 +0000</pubDate><description>Updated procedural puddle generator that spreads around obstacles and follows environment shape.</description><category>Procedural generation</category><category>Water, waves &amp; ripples</category></item><item><title>How Is This NOT Built Into Unity?!</title><link>https://www.youtube.com/watch?v=3KvLFpLokEA</link><guid isPermaLink="true">https://www.youtube.com/watch?v=3KvLFpLokEA</guid><pubDate>Fri, 11 Sep 2026 12:00:00 +0000</pubDate><description>Shows a useful feature Unity lacks and how to add it.</description><category>Editor tools &amp; extensions</category></item><item><title>Stop Using Resources.Load()... Do THIS Instead</title><link>https://www.youtube.com/watch?v=psaiM8ki07E</link><guid isPermaLink="true">https://www.youtube.com/watch?v=psaiM8ki07E</guid><pubDate>Fri, 11 Sep 2026 12:00:00 +0000</pubDate><description>Unity Content Directories (new in Unity 6.6) are a MUCH MORE optimized way to approach loading dynamic content at runtime!</description><category>Performance &amp; optimization</category></item><item><title>Unity Shader Code Basics 10 - Dissolve &amp; Noise</title><link>https://danielilett.com/2026-09-10-tut10-10-dissolve-noise/</link><guid isPermaLink="true">https://danielilett.com/2026-09-10-tut10-10-dissolve-noise/</guid><pubDate>Thu, 10 Sep 2026 12:00:00 +0000</pubDate><description>Builds dissolve and noise effects in hand-written Unity code shaders rather than Shader Graph.</description><category>Dissolve, holograms &amp; sci-fi FX</category><category>Noise &amp; procedural textures</category></item><item><title>What Can You Actually Do With the Unity CLI?</title><link>https://www.youtube.com/watch?v=x27tdjs7lko</link><guid isPermaLink="true">https://www.youtube.com/watch?v=x27tdjs7lko</guid><pubDate>Wed, 09 Sep 2026 12:00:00 +0000</pubDate><description>Shows practical uses of the Unity CLI for everyday developers beyond AI agents and CI.</description><category>Builds, version control &amp; DevOps</category><category>Editor tools &amp; extensions</category></item><item><title>Using the NEW Unity Content Directory | Unity Tutorial</title><link>https://www.youtube.com/watch?v=acOJUAjwM0M</link><guid isPermaLink="true">https://www.youtube.com/watch?v=acOJUAjwM0M</guid><pubDate>Tue, 08 Sep 2026 12:00:00 +0000</pubDate><description>Unity Content Directory is a powerful new tool in Unity 6.6 to help us optimize how we load assets at runtime. This is a first look at using it to replace using Resources.Load to optimize build size a</description><category>Editor tools &amp; extensions</category><category>Performance &amp; optimization</category></item><item><title>DrakkenRidge: Building an open-world adventure for mobile VR</title><link>https://unity.com/blog/drakkenridge-building-open-world-mobile-vr-rpg-unity-ecs</link><guid isPermaLink="true">https://unity.com/blog/drakkenridge-building-open-world-mobile-vr-rpg-unity-ecs</guid><pubDate>Tue, 08 Sep 2026 12:00:00 +0000</pubDate><description>Building a large open-world mobile VR RPG using Unity&#x27;s Entity Component System.</description><category>DOTS, ECS, Jobs &amp; Burst</category><category>Mobile</category><category>AR &amp; VR</category></item><item><title>A lightning shader in Unity using a single material</title><link>https://jettelly.com/blog/building-a-lightning-shader-in-unity-using-a-single-material</link><guid isPermaLink="true">https://jettelly.com/blog/building-a-lightning-shader-in-unity-using-a-single-material</guid><pubDate>Sat, 05 Sep 2026 12:00:00 +0000</pubDate><description>One material produces main bolt, smaller branches and glow in a single lightning effect.</description><category>Fire, magic &amp; impacts</category></item><item><title>Adding Multiplayer Was Easier Than I Thought</title><link>https://www.youtube.com/watch?v=BkKsISM6Ygg</link><guid isPermaLink="true">https://www.youtube.com/watch?v=BkKsISM6Ygg</guid><pubDate>Fri, 04 Sep 2026 12:00:00 +0000</pubDate><description>Adds multiplayer to a Unity game.</description><category>Multiplayer &amp; netcode</category></item><item><title>Unity Shader Code Basics 09 - Post Processing</title><link>https://danielilett.com/2026-09-03-tut10-09-post-processing/</link><guid isPermaLink="true">https://danielilett.com/2026-09-03-tut10-09-post-processing/</guid><pubDate>Thu, 03 Sep 2026 12:00:00 +0000</pubDate><description>Writes grayscale and other post-process effects in URP using the newer Render Graph API.</description><category>Post-processing &amp; image effects</category></item><item><title>Unity CoreCLR is here, BUT there is an issue...</title><link>https://www.youtube.com/watch?v=MlTXhUx8WMg</link><guid isPermaLink="true">https://www.youtube.com/watch?v=MlTXhUx8WMg</guid><pubDate>Thu, 03 Sep 2026 12:00:00 +0000</pubDate><description>⌚ Time stamps for key topics ⌚</description><category>DOTS, ECS, Jobs &amp; Burst</category><category>Performance &amp; optimization</category></item><item><title>How to Make Custom Controls in UI Toolkit | Unity Tutorial</title><link>https://www.youtube.com/watch?v=7K4kNHLswmw</link><guid isPermaLink="true">https://www.youtube.com/watch?v=7K4kNHLswmw</guid><pubDate>Tue, 01 Sep 2026 12:00:00 +0000</pubDate><description>Templates when you need simple functionality or display only, Custom Controls when you need more complex functionality!</description><category>UI &amp; UI Toolkit</category></item><item><title>Hex Map 5.5: The First Burst Job</title><link>https://catlikecoding.com/unity/hex-map/5-5-0/</link><guid isPermaLink="true">https://catlikecoding.com/unity/hex-map/5-5-0/</guid><pubDate>Mon, 31 Aug 2026 12:00:00 +0000</pubDate><description>Hex Map 5.5 update converting a mock job into a Burst job.</description><category>DOTS, ECS, Jobs &amp; Burst</category><category>Procedural generation</category></item><item><title>A procedural wall system like StoneWorks in Unity</title><link>https://jettelly.com/blog/creating-a-procedural-wall-system-like-stoneworks-in-unity</link><guid isPermaLink="true">https://jettelly.com/blog/creating-a-procedural-wall-system-like-stoneworks-in-unity</guid><pubDate>Mon, 31 Aug 2026 12:00:00 +0000</pubDate><description>Procedural stone wall building and real-time damage, inspired by StoneWorks.</description><category>Gameplay systems &amp; mechanics</category><category>Procedural generation</category></item></channel></rss>
