GamedevJelly

Home / Topics

Particles & VFX Graph

Particles drive fire, smoke, sparks, magic and impacts. This section covers the built-in Particle System and the GPU-based VFX Graph, how to author effects, control them from code and keep overdraw low. A good first stop for anyone making effects. 57 hand-picked Unity guides, tutorials, videos and repos, kept current.

Open in the interactive shelf