Data, saving & localization
Where game data lives: ScriptableObjects, JSON, save files, config tables and localisation. This section shows how to structure data so designers can edit it and the game can save and load it safely. 13 hand-picked Unity guides, tutorials, videos and repos, kept current.
- Scriptable Objects Aren't Just Data Holders
Goes beyond data containers to show ScriptableObjects used for architecture, events and behavior in Unity.
youtube.com · Aug 2026 - Unity Devs Are Sleeping on This Free Alternative to Odin
Boost your workflow with Alchemy, a free Unity library providing powerful inspector attributes and serialization extensions. See how it compares to paid alternatives.
youtube.com · Jul 2026 - Stop Fighting Unity's Serializer - Use This Instead
Shows Odin Serializer handling dictionaries, interfaces and abstract classes that Unity's serializer can't.
youtube.com · Apr 2026 - How solo dev SlugGlove built 102 million spell combinations in Unity for Rhell: Warped Worlds & Troubled Times
Building a modular spell system with prefab variants that yields 102 million combinations.
unity.com · Apr 2026 - Create modular game architecture with ScriptableObjects
Using ScriptableObjects in Unity 6 for modular architecture, lower memory use and simpler code.
unity.com · Aug 2025 - Budget-Friendly Serialization & Deserialization
Compares serialization and deserialization options in Unity and their performance costs.
thegamedev.guru · Oct 2024 - Unite Austin 2017 - Game Architecture with Scriptable Objects
Unite Austin 2017 talk on game architecture with ScriptableObjects.
youtube.com · ~Aug 2019 - Object Management: More Complex Levels
Object management tutorial on handling more complex levels.
catlikecoding.com · Mar 2019 - Object Management: More Game State
Object management tutorial on saving and loading game and level state.
catlikecoding.com · Sep 2018 - Object Management: Persisting Objects
Object management tutorial on persisting object data between game sessions.
catlikecoding.com · Apr 2018 - Hex Map 12: Saving and Loading
Hex Map part 12: saving and loading maps.
catlikecoding.com · Dec 2016 - Unity - Scripting API: PlayerPrefs
Unity scripting API reference for PlayerPrefs.
docs.unity3d.com · ~Jun 2014 - Architect your code for efficient changes and debugging with ScriptableObjects | Unity
Guide to architecting Unity code with ScriptableObjects for flexibility and easier debugging.
unity.com