Addressables, assets & loading
How content gets into memory matters for load times and build size. These guides cover Addressables, asset bundles, scene loading, streaming and memory management. Useful once your game is large enough to need more than the Resources folder. 10 hand-picked Unity guides, tutorials, videos and repos, kept current.
- Content directories: Beyond the AssetBundle
Unity 6.6 content directories as a faster, more granular AssetBundle replacement with smaller builds and quicker loads.
unity.com · Sep 2026 - Optimizing Godforge: 200+ heroes, million-polygon worlds
Cutting memory from 4 GB to 1.3 GB and raising frame rate 57 percent.
unity.com · May 2026 - How Rockstar fit an entire city into PlayStation 2 memory
How GTA on PS2 streamed a whole city through tiny memory using chunking and asset tricks.
youtube.com · May 2026 - The multiplayer stack behind Visionary Realms’ MMORPG Pantheon: Rise of the Fallen
How an MMORPG team handles world synchronization and asset loading in a massive Unity 6 game.
unity.com · Jun 2025 - Comparing 3 Runtime Asset Loading Options
Comparison of AssetBundles, glTF and 3DDS for loading assets at runtime, with trade-offs.
unity.com · May 2025 - Unity Asset Bundles tips and pitfalls
Lesser-known Asset Bundle behavior affecting runtime performance, memory use and compatibility, with pitfalls to avoid.
unity.com · Apr 2024 - Smooth Scene Streaming with Unity3D
Interview on designing smooth scene streaming in Unity for a large game.
80.lv · ~Aug 2021 - Memory Management in Unity - Unity Learn
Unity Learn guide to memory management in Unity.
learn.unity.com · ~Jul 2019 - Object Management: Multiple Scenes
Object management tutorial on working with multiple scenes.
catlikecoding.com · Jul 2018 - Getting Started with Addressables
Unity Learn project for getting started with Addressables.
learn.unity.com