Unity
Official technical blog posts and free Unity 6 e-books from Unity: rendering, URP/HDRP, VFX Graph, profiling and optimization, UI Toolkit, DOTS and workflows.
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- How Moonlight Kids built time-loop metroidbrainia Echo Weaver in Unity 6
Chunk streaming, loop-reset architecture and 2D optimization tips from a time-loop Unity 6 game.
unity.com · Oct 2026 - Unity External Dependency Manager: What You Need to Know About the Change
How the External Dependency Manager replaces EDM4U for Android and iOS SDK dependencies.
unity.com · Sep 2026 - Scaling Scritchy Scratchy Across Platforms
Porting a game across PC, mobile and Switch while keeping performance and tactile gameplay.
unity.com · Sep 2026 - How Rust LTD Built The Deep Firearm Simulation in Hot Dogs, Horseshoes & Hand Grenades 2
ECS ballistics, custom firearm physics and Quest 3 frame budgeting in a VR firearm simulator.
unity.com · Sep 2026 - Meta VR Glasses: What Unity Developers Need to Know
What Unity 6.6 offers for Meta VR Glasses: OpenXR, XR Interaction Toolkit, hands, eye tracking and quad views.
unity.com · Sep 2026 - Content directories: Beyond the AssetBundle
Unity 6.6 content directories as a faster, more granular AssetBundle replacement with smaller builds and quicker loads.
unity.com · Sep 2026 - Optimizing Deep Rock Galactic: Survivor for Mobile
Mobile port techniques: flow field navigation, KD-tree queries, GPU-driven rendering, Burst jobs and Addressables.
unity.com · Sep 2026 - 5 tips for speeding up your XR dev workflows with Unity CLI
Meta developer tips for speeding up XR development workflows using the Unity CLI.
unity.com · Sep 2026 - CICD Made Easier with Unity CLI
Replacing custom CI/CD scripts with the Unity CLI to manage installs and run tests.
unity.com · Sep 2026 - DrakkenRidge: Building an open-world adventure for mobile VR
Building a large open-world mobile VR RPG using Unity's Entity Component System.
unity.com · Sep 2026 - Deploying and Optimizing UG for Meta Quest
Scalable networking, rapid deployment workflows and VR performance tuning for Meta Quest.
unity.com · Jul 2026 - How Mega Cat Studios Used Unity to Reimagine Backyard Baseball in 3D ❘ Unity Blog
Readable 3D level design, decals, lighting and VFX when remaking a baseball game in 3D.
unity.com · Jul 2026 - Unite Seoul 2026 Keynote Recap: Announcing Unity 7
Unite Seoul 2026 keynote recap announcing Unity 7, with previews of CoreCLR, .NET and graphics tooling.
unity.com · Jul 2026 - Meet the Unity CLI: manage Unity from your terminal
Using the Unity CLI to install editors, automate CI and drive a running Editor from the terminal.
unity.com · Jul 2026 - Unity Input System controls in Backyard Baseball 2026
Event-driven Input System setup for responsive, rebindable controls and local multiplayer.
unity.com · Jun 2026 - Hand Tracking in Unity: XR Hand Capture & Simulation
Record hand poses as reusable gestures and test hand tracking in the Editor without a headset.
unity.com · Jun 2026 - Building Westeros For Mobile in Game of Thrones: Dragonfire
Optimizing a mobile RPG with scalable multiplayer, faster load times and Unity tools.
unity.com · Jun 2026 - Optimizing Battery Life in Monster Walk
Techniques for optimizing battery life in a step-counting mobile game.
unity.com · Jun 2026 - How Ghost Town Makes VR Movement Feel Natural
Design choices that make VR locomotion feel natural, using soft guidance and detailed environments.
unity.com · May 2026 - Optimizing Godforge: 200+ heroes, million-polygon worlds
Cutting memory from 4 GB to 1.3 GB and raising frame rate 57 percent.
unity.com · May 2026 - How Wishfully Shipped Planet of Lana II Simultaneously Across Platforms
Shipping a game across all platforms simultaneously via unified pipeline, early optimization and scalable tooling.
unity.com · May 2026 - Architecting Albion Online: Building a PvP MMO to scale across platforms
Technical architecture letting a PvP MMO scale across PC, mobile and console.
unity.com · May 2026 - Making fire feel alive: Real-time fluid simulation in Ignitement
Real-time 2D fluid simulation used to create dynamic, gameplay-driven fire effects.
unity.com · Apr 2026 - Cairn technical art deep dive: Rendering gameplay-specific rock materials on top of level design
Using 3D blendmaps and compute shaders to keep climbable rock surfaces consistent between visuals and gameplay.
unity.com · Apr 2026 - How solo dev SlugGlove built 102 million spell combinations in Unity for Rhell: Warped Worlds & Troubled Times
Building a modular spell system with prefab variants that yields 102 million combinations.
unity.com · Apr 2026 - Scaling Unity Workflows for Medium To Large Projects
Keeping medium and large Unity projects maintainable with assembly definitions, automated tests and Git practices.
unity.com · Mar 2026 - Rendering at 500 km/h in Gear.Club Unlimited 3
Rendering tech behind a racing game: GPU-driven architecture, ray tracing and 60 fps at high speed.
unity.com · Mar 2026 - How Toca Boca Built a High-performance Scalable Rendering Backend
Custom Batch Renderer used to render many avatars efficiently and at scale.
unity.com · Mar 2026 - Networking a Physics Co-op Game: LEGO Voyagers
Retrofitting online co-op into a physics-heavy project late in development.
unity.com · Feb 2026 - How to make a 2D game: art, animation, and lighting for artists (Unity 6.3 LTS edition)
Unity 6.3 LTS guide to 2D: project setup, sprite workflows, tilemaps, animation and lighting.
unity.com · Feb 2026 - Monster Prom: Building a dialog system for a multiplayer dating sim
Custom Editor tools and a branching dialog system built for a multiplayer dating sim.
unity.com · Feb 2026 - Outbound’s clip shader approach: Precise foliage discarding for real-time environments
A clip-shader technique for discarding foliage precisely, stopping grass poking through vehicles.
unity.com · Dec 2025 - Yooka-Replaylee: A fresh coat of paint
Concept artist's behind-the-scenes look at reimagining a platformer's look with new tech.
unity.com · Nov 2025 - Bringing My Talking Tom Friends 2 to Life with Animation and Physics
Optimizing across devices, building a scalable animation system and managing content complexity in a mobile pet game.
unity.com · Nov 2025 - 10-Part Tutorial Series to Integrate Unity Gaming Services into Mobile Games
Ten-part tutorial series on integrating Unity Gaming Services features into a mobile game.
unity.com · Nov 2025 - How PlaySide Studios Built KILL KNIGHT's Visual Identity
An art pipeline and development challenges behind a stylized action game's visual identity.
unity.com · Oct 2025 - Refining & Adapting Train Valley 2 for Mobile Gaming
Reducing build size and adapting controls when bringing a PC game to mobile.
unity.com · Oct 2025 - Balancing animation fluidity with player inputs in Bye Sweet Carole
Balancing hand-drawn animation fluidity against responsive player input in a 2.5D horror game.
unity.com · Oct 2025 - How a small team leveraged Distributed Authority to power co-op play and meet community demand
Using Unity 6 Distributed Authority to add scalable co-op multiplayer in a small team.
unity.com · Sep 2025 - How we use visual effects to build atmosphere in our cRPG, Glasshouse
Using HDRP and visual effects to build the moody feudalpunk atmosphere of a CRPG.
unity.com · Sep 2025 - Exploring procedural design in Rain World: The Watcher
Procedural animation and emergent enemy behaviors that drive Rain World's living ecosystem.
unity.com · Sep 2025 - Solving Technical and Performance issues in Laser Matrix
Technical and performance challenges of building a VR game for Meta Quest and Android XR.
unity.com · Sep 2025 - Inside Survival Kids: Tackling Split Screen and GameShare Networking
Deep dive into split-screen and GameShare networking setup on Nintendo Switch 2.
unity.com · Sep 2025 - Inside Spirit of the Island’s Cross-Platform Mobile Port
Hurdles in porting a game to mobile and implementing cross-platform functionality.
unity.com · Sep 2025 - Inside the Survival Kids Multiplayer Network Architecture
Architecting the network infrastructure behind Survival Kids' several multiplayer modes and configurations.
unity.com · Sep 2025 - Level layout and terrain workflows in Survival Kids
Terrain and level-building workflows built for fast iteration and fewer reworks in Survival Kids.
unity.com · Sep 2025 - Graphics and rendering tips from Survival Kids
Stylized paint-style shadows, Adaptive Probe Volumes and ambient occlusion tips from Survival Kids' graphics work.
unity.com · Aug 2025 - How to create atmospheric environments on a budget
Building cinematic atmospheric environments with HDRP and volumetric lighting while keeping performance budget low.
unity.com · Aug 2025 - Create modular game architecture with ScriptableObjects
Using ScriptableObjects in Unity 6 for modular architecture, lower memory use and simpler code.
unity.com · Aug 2025 - Lighting & Environment HRDP Updates in Unity 6
HDRP improvements in Unity 6 for physically accurate lighting, high-fidelity materials and cinematic effects.
unity.com · Aug 2025 - Building a Flexible Combat System For Aether & Iron
Building a flexible combat system integrated with a branching narrative.
unity.com · Aug 2025 - High-End Lighting & Environments with HDRP in Unity 6
HDRP in Unity 6: physically accurate lighting, environments and effects, with performance guidance.
unity.com · Aug 2025 - Optimizing Controls, Memory, and Build Size for Greak: Memories of Azur’s Android Port
Android port lessons: reworking controls, memory use and build size.
unity.com · Jul 2025 - Tips on Editor workflows, debugging, and 2D best practices in Unity 6
Unity 6 Editor workflow, debugging and 2D tips for saving time throughout development.
unity.com · Jul 2025 - Tips to Increase Productivity in Unity 6
Tips for working faster across Unity 6 toolsets, for both artists and programmers.
unity.com · Jul 2025 - Building a music-based combat system for Fretless: The Wrath of Riffson
Using FMOD in Unity for a music-driven combat system: dynamic music, marker callbacks, programmer instruments.
unity.com · Jul 2025 - Breaking down the completely destructible world of Deliver At All Costs
How a fully destructible game world was built so players can break through and smash assets.
unity.com · Jul 2025 - How to Use Profiling Tools in Unity 6 Efficiently
Step-by-step guidance for profiling a Unity 6 game, managing memory and trimming power consumption.
unity.com · Jul 2025 - Ultimate Guide to Profiling Unity 6 Games
Unity 6 profiling toolset guide: Profiler, memory analysis and finding bottlenecks across platforms.
unity.com · Jul 2025 - Unity 6.2 Beta Release Announcement & Features
Unity 6.2 beta features focused on stability and performance, plus the new data framework.
unity.com · Jun 2025 - Optimizing Performance for Thrive: Heavy Lies the Crown
Custom vegetation system built to optimize performance in a lush open game.
unity.com · Jun 2025 - The multiplayer stack behind Visionary Realms’ MMORPG Pantheon: Rise of the Fallen
How an MMORPG team handles world synchronization and asset loading in a massive Unity 6 game.
unity.com · Jun 2025 - Mobile Recap: New Tools for Performance in Unity 6.1
New Unity 6.1 tools for improving mobile performance, with what each one helps you fix.
unity.com · May 2025 - Intro to the DOTS Features & Samples in Unity 6
Introduction to Unity 6 DOTS features, performance benefits, samples and learning resources.
unity.com · May 2025 - How Kluge Interactive Punched Up VR Gesture Recognition in FINAL FURY
Building gesture recognition and camera systems that balance immersion and pace in a VR game.
unity.com · May 2025 - Comparing 3 Runtime Asset Loading Options
Comparison of AssetBundles, glTF and 3DDS for loading assets at runtime, with trade-offs.
unity.com · May 2025 - How 4 Developers Ported Their Apps Over to Android XR with Unity 6
Four XR studios describe porting existing apps to Android XR with Unity 6 and the lessons learned.
unity.com · Apr 2025 - Create Scalable & Performant UI for Games in Unity 6
Building scalable, performant multiplatform UI with UI Toolkit in Unity 6, for programmers and artists.
unity.com · Apr 2025 - Half Past Yellow on the gentle art of making enemies for Tempest Tower
How the crisp, clayish enemy look in a tower defense game was achieved.
unity.com · Apr 2025 - DirectX 12 Improvements in Unity 6
Functionality and performance improvements to the DirectX 12 graphics backend in Unity 6.
unity.com · Apr 2025 - Create shaders and visual effects with URP (Unity 6)
E-book of recipes for making popular shaders and visual effects with URP in Unity 6.
unity.com · Mar 2025 - What’s Next: Unity Engine 2025 Roadmap
Unity Engine 2025 roadmap overview from GDC, with a first look at Unity 6.1.
unity.com · Mar 2025 - The Game Kitchen on 3 technical challenges making The Stone of Madness
Three technical challenges in custom rendering, UI and testing while building a 2.5D adventure.
unity.com · Mar 2025 - 5 key learnings from the V Rising Playstation®5 port
Porting a game to PlayStation 5 by reoptimizing code and assets and adopting console features.
unity.com · Feb 2025 - C# Code Style Guide (Unity 6 edition)
C# style guide for Unity 6 teams: cleaner, scalable code and easier onboarding.
unity.com · Jan 2025 - 6 ways to start building for Android XR with Unity 6
Six ways to begin building Android XR apps with Unity 6, including tools and samples.
unity.com · Dec 2024 - The Ultimate Advanced Multiplayer Networking Guide
Core multiplayer concepts, networking models and a Netcode for GameObjects example in Unity 6.
unity.com · Dec 2024 - Unity 6 UI Toolkit: News and Updates
What changed in UI Toolkit for Unity 6: new features for building and customizing interfaces faster.
unity.com · Nov 2024 - Unity 6: The Definitive Guide to Advanced Visual Effects
Free Unity 6 guide to VFX Graph: building real-time visual effects with its related tools.
unity.com · Nov 2024 - Unity 6 is here: See what's new
Overview of Unity 6's headline features across graphics, performance, multiplayer, XR and workflow improvements.
unity.com · Oct 2024 - Introduction to URP for advanced creators (Unity 6 edition)
Free Unity 6 guide to URP covering render graph, GPU Resident Drawer, decals and Full Screen Shader Graph.
unity.com · Oct 2024 - Optimize performance for mobile, XR & web games (Unity 6 edition)
Unity 6 performance tips for mobile, XR and web games.
unity.com · Oct 2024 - Optimize your game performance for consoles and PCs in Unity (Unity 6 edition)
Unity 6 performance optimization tips for console and PC games.
unity.com · Oct 2024 - Best practices for project organization and version control (Unity 6 edition)
Version control concepts, comparing systems and setting up Unity Version Control and DevOps for Unity 6.
unity.com · Oct 2024 - Level up your code with design patterns and SOLID E-book
Eleven programming patterns and SOLID principles in Unity, with a downloadable sample project.
unity.com · Jul 2024 - How to Author Scenes and Prefabs with Version Control
Best practices for authoring scenes and prefabs under version control while avoiding merge conflicts.
unity.com · Jul 2024 - Unity 6's New Global Illumination Lighting Features
Unity 6 global illumination options, including Adaptive Probe Volumes, for better-looking and cheaper lighting.
unity.com · Jul 2024 - Shader Graph Tutorial for Unity HDRP & URP | 2022 LTS
Building realistic environment materials with Shader Graph in HDRP and URP, using 25-plus ready-made assets.
unity.com · Jul 2024 - Create VR & mixed reality experiences in Unity
Tools and techniques for crafting immersive, interactive VR and mixed reality experiences in Unity.
unity.com · Jun 2024 - Definitive guide to animation with Unity 2022 LTS
Unity's animation tools and techniques: importing, humanoid rigs, animation controllers and more.
unity.com · Jun 2024 - Introduction to the Data-Oriented Technology Stack
Evaluating whether DOTS suits your project: concepts of Unity's Data-Oriented Technology Stack.
unity.com · May 2024 - Unity Shader Variants Optimization & Troubleshooting Tips
Why shader variants explode, and practical ways to cut them for faster builds and lower memory.
unity.com · May 2024 - Find a treasure trove of lighting and visual effects in our new match-3 sample Gem Hunter Match
Match-3 sample showing how URP lighting and visual effects make a 2D puzzle game stand out.
unity.com · Apr 2024 - Unity Asset Bundles tips and pitfalls
Lesser-known Asset Bundle behavior affecting runtime performance, memory use and compatibility, with pitfalls to avoid.
unity.com · Apr 2024 - How Fika Productions set sail with their peer-to-peer multiplayer hit Ship of Fools
Moving a couch co-op game to online peer-to-peer multiplayer and overcoming development hurdles.
unity.com · Apr 2024 - New Shader Graph feature examples in 2022 LTS
Sample set of Shader Graph feature examples you can import to learn many effects and techniques.
unity.com · Mar 2024 - Data-oriented design roundtable: Your questions, answered
Unity engineers and studios answer practical questions and share hard-won tips on data-oriented design in production.
unity.com · Feb 2024 - Start learning data-oriented design in Unity with these resources
Curated articles, samples and templates for learning data-oriented design and DOTS in Unity 2022 LTS.
unity.com · Feb 2024 - A look at mobile screen reader support in the Unity Engine
How to make mobile games work with iOS and Android screen readers using Unity's accessibility support.
unity.com · Jan 2024 - Volumetrics: Introduction to ray marching | Tutorial
Introduces volumetric ray marching in Unity.
youtube.com · ~Sep 2023 - Tails of Iron: How Odd Bug used 2D lights to create mood | Unite Now 2020
How Odd Bug used 2D lights for mood in Tails of Iron.
youtube.com · ~Nov 2020 - Unite Austin 2017 - Game Architecture with Scriptable Objects
Unite Austin 2017 talk on game architecture with ScriptableObjects.
youtube.com · ~Aug 2019 - Enhance a top-down game with URP 2D lights | Unity at GDC 2023
GDC video on enhancing a top-down game with URP 2D lights.
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