Sebastian Lague
Game developer behind the Coding Adventure series: long-form videos on simulation, ray tracing, procedural generation and algorithms, with the Unity projects open-sourced on GitHub.
- I Made a Pen Plotter to Draw Maps of the Moonyoutube.com · Oct 2026
- I Tried Coding my own Graphics Libraryyoutube.com · Jul 2026
- Coding Adventure: Improving my Rubik's Cube Solveryoutube.com · Jun 2026
- Coding Adventure: Rubik's Cubeyoutube.com · May 2026
- Coding Adventure: Additive Synthesisyoutube.com · Mar 2026
- Coding Adventure: Analyzing Audioyoutube.com · Jan 2026
- Bad Apple!! but it's a smoke simulationyoutube.com · Oct 2025
- Coding Adventure: Simulating Smokeyoutube.com · Oct 2025
- I Made a Game in 4 Days (for the GMTK jam)youtube.com · Aug 2025
- Coding Adventure: Ray-Tracing Glassyoutube.com · Aug 2025
- Coding Adventure: Software Rasterizeryoutube.com · May 2025
- Simulating 256 Bytes of RAMyoutube.com · Apr 2025
- Coding Adventure: Planetary Fluid Simyoutube.com · Jan 2025
- Coding Adventure: Rendering Fluidsyoutube.com · Dec 2024
- Coding Adventure: Sound (and the Fourier Transform)youtube.com · Aug 2024
- Coding Adventure: Ray Marching
Video experimenting with ray marching to render shapes in Unity.
youtube.com - Coding Adventure: Portals
Video experimenting with building seamless portals in Unity.
youtube.com - Coding Adventure: Marching Cubes
Video experimenting with the marching cubes algorithm for terrain meshes.
youtube.com - Coding Adventure: Clouds
Video experimenting with rendering volumetric clouds.
youtube.com - Coding Adventure: Boids
Video experimenting with boids flocking simulation.
youtube.com - Coding Adventure: Atmosphere
Video experimenting with atmospheric scattering to render a planet's atmosphere.
youtube.com