Oskar Stålberg
Swedish indie developer behind Bad North and Townscaper, known for talks on Wave Function Collapse, irregular grids and tile-based procedural generation.
- Oskar Stålberg: Landscapes of Hex and Square - Summer School on AI and Games 2023
How to build procedural content systems on hex and square grids, from Bad North to Townscaper.
youtube.com · Feb 2025 - Hierarchical AI state system from Bad North (thread)
Thread on Bad North's nested state hierarchy AI, its cache-miss costs and a source-generated alternative.
bsky.app · Nov 2024 - Oskar Stålberg- Townscaper- A tour of Townscaper
Tour of Townscaper's technology, grid design and aesthetics, presented to an architecture audience.
youtube.com · Aug 2022 - Konsoll 2021: Oskar Stålberg - The Story of Townscaper
How Townscaper was built: irregular quad grid, WFC-driven tiles and the design decisions around them.
youtube.com · Mar 2022 - SGC21- Oskar Stålberg - Beyond Townscapers
Experimental tile-based procedural generation beyond Townscaper: irregular grids, dual meshes and new tile setups.
youtube.com · Dec 2021 - EPC2021 | Q&A session with Oskar Stålberg | Oskar Stålberg
Q&A under Townscaper's hood: Marching Cubes plus WFC on an irregular quadrilateral grid at interactive speed.
youtube.com · Jul 2021 - ORGANIC TOWNS FROM SQUARE TILES - a talk by OSKAR STÅLBERG at INDIECADE EUROPE 2019
Generating cozy towns from cube tiles by combining Marching Cubes with Wave Function Collapse.
youtube.com · Mar 2020 - Konsoll 2018: Oskar Stålberg - Developing The Bad North Look
Procedural techniques, technical challenges and art reasoning behind Bad North's minimalist island look.
youtube.com · Jan 2019 - Tech Toolbox (GDC 2018) – includes Oskar Stålberg
Short GDC tool talks; Stålberg's segment covers his tile-based Wave Function Collapse workflow.
gdcvault.com · ~Mar 2018 - Polygonal Planet Project – a study in tilesets
Playable browser study of marching-style tilesets wrapped around a polygonal planet surface.
oskarstalberg.tumblr.com · ~Jan 2016