Keijiro Takahashi
Unity technical artist and prolific open-source author: VFX Graph and Shader Graph samples, post effects (Kino), GPU simulations, audio and video I/O plugins, and many small experiments. Based in Tokyo and long associated with Unity Japan.
- GitHub - keijiro/NoiseBall6: Unity sample project: Direct mesh data access from compute shaders
Repo: direct mesh data access from compute shaders in Unity.
github.com · Jun 2021 - GitHub - keijiro/KinoAqua: Watercolor effect for Unity URP/HDRP
Repo: watercolor effect for URP and HDRP.
github.com · May 2021 - GitHub - keijiro/DofVfxSamples: DoF particle sample for Unity VFX Graph
Repo: depth-of-field particle sample for VFX Graph.
github.com · Nov 2020 - GitHub - keijiro/KinoFeedback2: Old-school frame feedback effect for Unity HDRP
Repo: old-school frame feedback effect for HDRP.
github.com · Sep 2020 - GitHub - keijiro/GeoVfx: Examples of geographical data visualization with Unity VFX Graph
Repo: geographic data visualization examples with VFX Graph.
github.com · Aug 2019 - GitHub - keijiro/SdfVfxSamples: Unity VFX Graph samples with SDF (signed distance field)
Repo: VFX Graph samples using signed distance fields.
github.com · Jul 2019 - GitHub - keijiro/StableFluids: A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Repo: GPU implementation of Jos Stam's Stable Fluids in Unity.
github.com · Jun 2018 - GitHub - keijiro/StandardTriplanar: Unity's standard shader with triplanar mapping
Repo: Unity's standard shader extended with triplanar mapping.
github.com · May 2015