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Daniil Spivak

3D technical artist with 10+ years in games, with credits on AAA titles for studios such as id Software, 343 Industries, Ubisoft, Gearbox and BioWare. Write-ups of Unreal Engine materials and shaders (toon, snow, ice, glitter, translucency, post-process outlines) whose techniques carry over to Shader Graph. Also learning Unity.

Artstation · Linkedin

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