Alex Strook
French-Canadian indie developer and tech artist (The Spirit and the Mouse, Squeakross) sharing Unity shader, vertex-colour and stylised rendering tips.
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- Distance-field textures for infinitely sharp maps
Using distance-field textures in shaders to render crisp, vector-like map lines at any zoom.
bsky.app · Feb 2026 - What vertex color is and why to use it
Explains vertex colour as cheap per-vertex data for gradients, masks and texture-free stylised art.
bsky.app · Nov 2025 - Lofi 3D pixel art explorations
Low-res 3D pixel look in Unity via point-filtered render textures or a pixelate post effect.
alexstrook.blogspot.com · ~Jul 2023